Website powered by

The Zero SRT

This is a personal project, that I want to use for some VR experiments in the future. I designed, modeled and textured the motor bike in Maya and Substance Painter. After that I created the environment out of quixel megascans assets and an HDRI-Heaven skybox in Unreal Engine 5.

This is a color variation for a better readability.

This is a color variation for a better readability.

...and some interface with speedometer.

...and some interface with speedometer.